![]() unless you want to make a cube.Ģ) In the File Menu under Import select Collada (.dae).Ĥ) Your figure should appear right in the middle looking a bit small, don't worry, this is good. This is the one and only case where Blender is easy. Ok, thats the Make Human side, the Blender side is next, it involves VERY LITTLE fussing about! I know, this is a bit shocking isn't it? Make Human will tell you where it put your file.ġ2) Have a nice stiff drink, Blender is next. interesting, in SL they could get you banned)ġ0) In the text box in the middle Give your file a glorious and easy to remember name (my first successful one was something unfit for print with a version number of like 30 or so.)ġ1) Now hit the EXPORT Button next to the text box you just put the name in. Oh yah: I later learned you do NOT need to do the blender step but its a very very very good thing to be able to do, if you can have your model in Blender you can modify it even more and that is never a bad thing right? Anyhow this means you can do what you like in MakeHuman and go right into your world directly.ġ) Do whatever you like in Make Human, meaning go nuts with the shape, it shouldn't be an issue.ģ) Hit the EXPORT TAB just below that in the second row.Ĥ) In the menu on the LEFT select Collada (.Dae).ĥ) In the menu on the right turn on: Rotate 90 XĦ) In the menu on the right turn on:Rotate 90 ZĨ) Set the measurement to Meter (if you set it to DecaMeter the results can be. The viewer Im using is Singularity, I dont think the version matters to much but if it does its available at Īs I said the process is the same for Opensim and SL, the only real difference is that in SL its going to cost you money, possibly a lot of it. Im using version MakeHuman 1.0 alpha 7 and judging by the nightly release I got yesterday I will be sticking with it for a while, but thats neither here nor there.Īlso I used Blender v.2.68 r58537 though I don't think anyone needs to worry about the r part. I did this going into Opensimulator but the process is exactly the same as going into SL and is not all that hard once you get the hang of it. There could be some discussion there but that remains to be seen. This is a tutorial I made for someone in the newbie section of this forum who asked how to go from MakeHuman to Blender to Second Life.
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